Here I will
explain all of the changes what is needed to upgrade American McGee's Alice.

General upgrades and bugfixes.

Upgraded
graphics (more resolution and possibly 64bit instead of 32) and high-polygon models
are needed, as well as new engine. More rate music,
sounds and higher resolution videos in game may be of use. Some bugs must be
fixed, such as problems with dialogs on saving problem with Demon Dice (when
you have three or two, sometimes in weapon bar appears only one die, especially
on saving). Or Quake3 engine’s problem, where game’s window
doesn’t allow getting cursor outside game window and command “Alt+
Tab” is not supported. Creating new, more colorful icons (with different
extensions for different types of explorer view) for main game application is
needed too. Game engine must have support of new algorithms of zip archives
(such as WinZip’s WavPack and JPEG compressions
(and even zipx), 7-zip’s upgraded zip
algorithms).  Game console (inside the
game or on start) must give message of an error while any needed for game or
called file is not founded. Add multiplayer with two sides where player or bot can control Alice or white chess pieces at the good
side and any of her enemies at the Red Queen’s side. Maybe there will be
automatic compiling for maps (when loading a map) to make game take less disk
space. Changing of water is also needed (modifying Alice’s look under the
water). Num Lock, Caps Lock and Scroll Lock must be in controls as a special
buttons (action compared to one of these buttons must perform permanently when its
indicator is active).

Add new alternate attacks for the
Demon Dice, Deadtime Watch and Blunderbuss.

Demon Dice - Alice throws demon dice (or die).
After they reach floor they (or it) becomes bright glowing stars and slides to
enemies. Can add star fire effect to foes.

Deadtime Watch - Alice
throws a deadtime watch. It explodes, damaging enemies
around and making them devastating and poisoned by tea effect (ads some
continuously damage and shock foes for few seconds).

Blunderbuss - Alice shoots a silver bullet. She
don't fall after the shot, projectile don't affect terrain, does double (from
primary Blunderbuss attack) damage only to single foe. Also add silver fire
effect to this enemy - this fire do double damage than the Eyestaff's
fire.

New effects: the star fire, silver
fire and the tea effect.

star fire –
a bright yellow-orange “fire” with flying sparks.

silver fire –
silver-gray “fire” with falling sparks.

tea effect –
acid-green-yellow effect.

Remove garbage from the game and
change in-game links to clear clone files. Also may be needed to clear some
comments from files.

In game are
many files which are don’t used by game at all, much duplicated files
(files with exact content in different folders or with different names). The
first category of files can be deleted without any risk, and changing of links
in TIK and some other files may be used to make duplicated files unused by game
and do them ready for deleting. Also some files absent from the game, but they
present in shaders. If possible these files must b
placed into game.

Change some behavior, properties and
abilities of the enemies.

Demons
don’t disappear when there aren’t enemies around them and search
levels for new foes.   The
meta-essence type of demons will be increased (small crystal instead of nothing
for the small demon, medium crystal instead of small for the normal demon and large
crystal instead of medium for the demon King). Make ability to be frozen by icewand to all enemies and bosses. Also all bosses will
vanish after die, giving meta-essence, expect if it is
not allowed in scripts. All enemies change position or do something of that
type (for example, if the enemy can’t move, he
change attack direction). Water snarks will be immune
to slime and acid and able to live in it. Centipede larva will not die
automatic after specified time or after attacking and will be able to attack
multiple times and hop not only on Alice’s back but on all its enemies
(for example demons). Evil mushrooms will chew all their enemies (not only
Alice). Fish footman and Frog footman will attack all their enemies.

Modify Chess Queens (White and Red).

The Chess
Red Queen will be the strongest chess piece, with special staff, quick movement
and the large set of powerful attacks, such as knockbacking
staff attack, health and mana drain ability in close
combat (with adding additive value to the queen's health).

Change menu.

Expand Game
Options menu (add special checkbox named "Advanced settings"). When
checked, this submenu will be shown. Includes ability of
change autosave parameter: default - enabled.
When disabled, the game will not output any automatic save data (saves on start
of each level and on places where written in scripts). And ability to choose
automatic compress screenshots and pictures for save preview (two separate bars
for independent setup), where player can choose, which images will be at output
of game (default - native uncompressed image, additional feature - choose JPEG
compression with scroll to choose size/quality level and some additional JPEG
compression settings).

Multiplayer feature.

Will be some
deathmatch-like multiplayer with following features:

Survival – you (may be with teammate or
teammates) are trying to stop Red Queen’s forces (while controlling Alice
and/or White Chess figures).

Team battle – fight between two commands,
which are under Alice and Red Queen’s leadership. Any command may consist
of players and/or bots.

Minor (not in-game) changes.

HTML help changing - after adding some alternate
attacks for Alice’s weapons game help must be changed. Also we will add
explanations for enemies and add pictures with new graphics instead images from
old game.

Setup changing – low-memory install will
absent from setup. Also, install program may be changed to be in a game’s
style (like at Lord of the Rings: War of the Ring game), with concept-arts and
special music.

Autoplay program changing – will be deleted some menu items (DirectX setup, Undying
trailer), added “Alice website” menu item. Red heart at the
background will be animated.

Readme changing - after the changing game in general
will be needed to change text of readme file – like minimum system
requirements, etc…

May be
useful to change configuration files’ extension to “ini” for simple editing and change line in game to
“generated by Alice” instead of “generated by quake”.

Some other in-game changes

Alice’s
weapons’ force and amount of required for them mana
will be changed to do weapons’ features more balanced. The alternate
attack of icewand (wall of ice) will be upgraded
– wall will stand even more time, will be immune to projectiles and will
make them bounce back to enemies.